Just to pass it along -- I've bought from Daz3D for a long time (since before they split off from Zygote), and this is one of the most interesting things to me:

http://developer.daz3d.com/i/3d_art_resource/developer_press

This is pretty freaking awesome, even if you don't know it yet.  First, Zygote was developing content for Poser and other 3D programs.  Daz broke off, and started doing 3D content heavy.  It acquired a few other products, including such heavyweights as Bryce and Cararra, and then they developed a clone of poser (more or less -- you can argue if its a clone or not).  I have a platinum membership and, with some lapses, have had one for a few years.  Their content is awesome, and they resell for many people.  It's a shame they can't integrate things more into Daz Studio (e.g. name the content files something like dazpack, and make them simple zips, so that double clicking them could allow automatic installation on both Windows and MacOS).

Anyway -- if you look here:

http://www.digimi.com/newsite/presite/home.jsp

That can give you an idea of kind of what is going on here.  What they've done is taken a large number of their 3D assets, and made them available for use in video games.  For example, Victoria and Michael are the most popular 3D models on the planet by most measures, because of their long standing use as upgrade to the built-in poser models.  You can now license those for use in video games -- you can take them, apply morphs, and export them and pull them into your game engine.

What they're doing on the digimi site is allowing fully personalized avatars.  You can import the AV from there, and use it in a game.  The game is able to exert some control over that.  I have a few concerns over that approach, but for sure will be buying the Daz3D plug in set they're selling and a few of the models.

Among other things, the license should make it possible to export a model like Aiko (their anime model) and then use Hexagon on the resultant files, for example. 

Anyway -- really excited by this, and whish I had noticed it right when it happened.